The Graveyard Keeper 2 demo opened 14 September 2026 on Steam, Xbox, PlayStation, and Nintendo Switch 2. Steam news says about three to four hours, a look at The Town, cemetery digging and decorating, and a save that carries into 1.0. Pre-order added a personal sauna outside the house and a Grand Inquisitor outfit. A 22 September hotfix restored those bonuses in some existing saves. Start the trial knowing the file continues; check the sauna after you launch 1.0. The exclusive still is the official demo news plate. The exclusive video is the demo trailer. Neither is reused on the hub.
Demo trailer
tinyBuild posted an official demo trailer when the trial opened. This page binds that upload. The hub keeps the out-now launch trailer. Click the facade to load youtube-nocookie; nothing from YouTube runs until that click. Use the video to see The Town visit the diary promised, then read the save-carry facts below before you uninstall the trial.
Gematsu also reported the demo live. First-party length still comes from official news, because demo appdetails JSON was cookie-gated during research. Treat 3-4 hours as studio copy, not as a Steam package field.
If you already own 1.0, the demo trailer is historical. If you do not, it is the fastest official look at The Town visit before you spend $24.99. Either way the save-carry sentence below is the reason the trial is a first-days tool rather than a throwaway download.
Official YouTube is the only motion picture on this route. Community videos are out of scope because a official demo trailer exists.
What the trial actually includes
Official demo news lists The Town visit, crafting, scavenging, graveyard-digging and decorating, and a first taste of combat. It does not list a quest graph. Steam demo app 5075680 is the PC trial URL. Console storefronts shipped the same calendar window according to the studio post. There is no published map of which Town houses are in the trial versus 1.0.
Plan a 3-4 hour cemetery-plus-street session, not a 100 percent run. True Graveyard Keeper (50 burials) and Urban Planner (all houses) are 1.0 volume marks that sat at 0.1 percent in the Steam roster; do not expect the trial to finish them. First Blood and Open for Business are more realistic public marks if the trial includes a fight and a town order, which the demo post implies without printing those achievement names in the demo post.
Crafting and scavenging in the demo post are the same verbs as the 1.0 factory, just without a published station list. Use the hour to see whether you like the cemetery-plus-street loop. The checklist below stores ticks in this browser so you can return after the hotfix without rewriting a note.
The save carries. The sauna might not.
Official news says the demo save file carries into the full game. That is the reason to play the trial on the platform you will buy. Switching storefronts mid-way is not a documented carry. Steam Cloud is listed on the 1.0 store page; it is not a promise that a console demo save appears on PC.
Pre-order bonuses are a personal sauna outside the house and a Grand Inquisitor outfit. The launch-day hotfix fixed those bonuses missing from some existing saves. If you pre-ordered, ran the demo, then bought 1.0 on the same account, look for the sauna geometry and the outfit before you rebuild a yard decoration that was supposed to be a bonus. The updates trail has the official hotfix sentence.
Family Sharing and Steam Cloud are 1.0 Steam flags, not demo documentation. Do not assume a shared library demo save becomes a 1.0 Cloud file on a second account. Stay on one storefront, then buy 1.0 there.
After the trial, pick a 1.0 route
If the yard is the part that stuck, open the graveyard and keep burying toward the public marks. If The Town visit was the hook, open restoration and take the first town order. If the first fight was the hook, open the undead army page and treat First Blood as the on-ramp. The demo is a sample of all three pillars, not a fourth campaign.
Platform choice can wait until you are ready to pay $24.99 (US Steam price) or the matching console price. The platforms table lists Steam, GOG, PlayStation 4/5, Xbox One/Series/Cloud, Switch 2, and Switch. Epic's store URL returned 403 during research, so the table does not send you there as a Steam link.
Achievements earned in the trial remain Steam achievements for app 4358690 if the save carries. There is no separate demo achievement roster in the Steam capture. Check the field register after you launch 1.0 rather than during the trial if you want the 38-icon list in one place.
Research limits on the demo SKU
Demo appdetails JSON was blocked without a Steam store cookie. Length, Town visit, and save-carry therefore come from official news copy rather than from a package payload. That is a missing package field, not a reason to guess a file size. Nintendo's Switch 2 listing is 1.2 GB for 1.0, which is not the demo SKU.
Gematsu reported the demo live and later the 22 September date. Those press posts corroborate the calendar; they do not replace Steam news as the length source. If a later studio post prints a different trial duration, this page should update the 3-4 hour sentence instead of keeping both as if they were two SKUs.
Xbox, PlayStation, and Switch 2 are named in the official demo post. Individual console demo store URLs were not all captured as appdetails JSON. Use the studio post as the availability sentence and the platforms table as the 1.0 buy list.
Frequently asked questions
Does the Graveyard Keeper 2 demo save carry into 1.0?
Official Steam news for the 14 September demo says the save carries into the full game. Play the trial on the storefront you intend to buy. A same-day 1.0 hotfix later restored missing pre-order sauna and outfit content in some existing saves.
How long is the demo?
Steam news says about three to four hours. Demo package JSON was not available without a store cookie, so that length is studio news rather than a package field. It includes The Town, cemetery work, and a first look at combat.